Papers › Scenic: A Language for Scenario Specification and Data Generation

Scenic: A Language for Scenario Specification and Data Generation

13 Oct 2020arXiv:2010.06580archive 2025-07-28

Daniel J. Fremont, Edward Kim, Tommaso Dreossi, Shromona Ghosh, Xiangyu Yue, Alberto L. Sangiovanni-Vincentelli, Sanjit A. Seshia

We propose a new probabilistic programming language for the design and analysis of cyber-physical systems, especially those based on machine learning. Specifically, we consider the problems of training a system to be robust to rare events, testing its performance under different conditions, and debugging failures. We show how a probabilistic programming language can help address these problems by specifying distributions encoding interesting types of inputs, then sampling these to generate specialized training and test data. More generally, such languages can be used to write environment models, an essential prerequisite to any formal analysis. In this paper, we focus on systems like autonomous cars and robots, whose environment at any point in time is a 'scene', a configuration of physical objects and agents. We design a domain-specific language, Scenic, for describing scenarios that are distributions over scenes and the behaviors of their agents over time. As a probabilistic programming language, Scenic allows assigning distributions to features of the scene, as well as declaratively imposing hard and soft constraints over the scene. We develop specialized techniques for sampling from the resulting distribution, taking advantage of the structure provided by Scenic's domain-specific syntax. Finally, we apply Scenic in a case study on a convolutional neural network designed to detect cars in road images, improving its performance beyond that achieved by state-of-the-art synthetic data generation methods.

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BerkeleyLearnVerify/Scenic mentioned on GitHubBSD-3-Clause report
findaheng/Scenic mentioned on GitHub report

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Probabilistic ProgrammingSynthetic Data Generation

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