Papers › Running on Raygun
Running on Raygun
Alexander Hirsch, Peter Thoman
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With the introduction of Nvidia RTX hardware, ray tracing is now viable as a general real time rendering technique for complex 3D scenes. Leveraging this new technology, we present Raygun, an open source rendering, simulation, and game engine focusing on simplicity, expandability, and the topic of ray tracing realized through Nvidia's Vulkan ray tracing extension.
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