Papers › ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D Shapes

ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D Shapes

21 Feb 2022arXiv:2202.10545archive 2025-07-28

François Homps, Yohan Beugin, Romain Vuillemot

We present ReViVD, a tool for exploring and filtering large trajectory-based datasets using virtual reality. ReViVD's novelty lies in using simple 3D shapes -- such as cuboids, spheres and cylinders -- as queries for users to select and filter groups of trajectories. Building on this simple paradigm, more complex queries can be created by combining previously made selection groups through a system of user-created Boolean operations. We demonstrate the use of ReViVD in different application domains, from GPS position tracking to simulated data (e.g., turbulent particle flows and traffic simulation). Our results show the ease of use and expressiveness of the 3D geometric shapes in a broad range of exploratory tasks. ReViVD was found to be particularly useful for progressively refining selections to isolate outlying behaviors. It also acts as a powerful communication tool for conveying the structure of normally abstract datasets to an audience.

PaperPDFCode

Code

amigocap/revivd officialmentioned in paper report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Methods

GPS

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections