Papers › Reconciling Spatial and Temporal Abstractions for Goal Representation

Reconciling Spatial and Temporal Abstractions for Goal Representation

18 Jan 2024arXiv:2401.09870archive 2025-07-28

Mehdi Zadem, Sergio Mover, Sao Mai Nguyen

Goal representation affects the performance of Hierarchical Reinforcement Learning (HRL) algorithms by decomposing the complex learning problem into easier subtasks. Recent studies show that representations that preserve temporally abstract environment dynamics are successful in solving difficult problems and provide theoretical guarantees for optimality. These methods however cannot scale to tasks where environment dynamics increase in complexity i.e. the temporally abstract transition relations depend on larger number of variables. On the other hand, other efforts have tried to use spatial abstraction to mitigate the previous issues. Their limitations include scalability to high dimensional environments and dependency on prior knowledge. In this paper, we propose a novel three-layer HRL algorithm that introduces, at different levels of the hierarchy, both a spatial and a temporal goal abstraction. We provide a theoretical study of the regret bounds of the learned policies. We evaluate the approach on complex continuous control tasks, demonstrating the effectiveness of spatial and temporal abstractions learned by this approach. Find open-source code at https://github.com/cosynus-lix/STAR.

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Code

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1ran · honoured contract
1ran · our draft was wrong
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6unverified

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get_tensor cosynus-lix/STAR/star/agents.py official repository ran · honoured contract no licence file found · pointer only · 4938b585d0d7b67c · report
make_epsilon_greedy_policy cosynus-lix/STAR/star/agents.py official repository ran no licence file found · pointer only · 061cfe8d8746d43a · report
q_inv cosynus-lix/STAR/envs/ant.py official repository ran fingerprinted no licence file found · pointer only · b518b50864d18ead · report
transform cosynus-lix/STAR/region_draw.py official repository ran no licence file found · pointer only · e859483773f4185f · report
var cosynus-lix/STAR/star/agents.py official repository ran · our draft was wrong fingerprinted no licence file found · pointer only · 6509922bd56726e6 · report
calculate_cube_colors cosynus-lix/STAR/region_draw.py official repository unverified no licence file found · pointer only · f5f71585129097c1 · report
create_gather_env cosynus-lix/STAR/envs/create_gather_env.py official repository unverified no licence file found · pointer only · cde2ae8e18dc91d3 · report
create_maze_env cosynus-lix/STAR/envs/create_maze_env.py official repository unverified no licence file found · pointer only · ead6fe1a542c22a7 · report
plot cosynus-lix/STAR/plotting.py official repository unverified no licence file found · pointer only · 658b798591505f18 · report
q_mult cosynus-lix/STAR/envs/ant.py official repository unverified no licence file found · pointer only · b5987afb2eb91889 · report
read_results cosynus-lix/STAR/plotting.py official repository unverified no licence file found · pointer only · edc704754c53dba1 · report

Tasks

Continuous ControlHierarchical Reinforcement Learningcontinuous-control

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
Hierarchical Reinforcement Learning Ant + Maze STAR Return 0.85 #1 of 1 Archive leaderboard report

Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.

Methods

AdamClipped Double Q-learningDense ConnectionsExperience ReplayReLUTD3Target Policy Smoothing

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