Papers › ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics

ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics

3 Jun 2021ICLR 2022 4arXiv:2106.01981archive 2025-07-28

Boris N. Oreshkin, Florent Bocquelet, Félix G. Harvey, Bay Raitt, Dominic Laflamme

Our work focuses on the development of a learnable neural representation of human pose for advanced AI assisted animation tooling. Specifically, we tackle the problem of constructing a full static human pose based on sparse and variable user inputs (e.g. locations and/or orientations of a subset of body joints). To solve this problem, we propose a novel neural architecture that combines residual connections with prototype encoding of a partially specified pose to create a new complete pose from the learned latent space. We show that our architecture outperforms a baseline based on Transformer, both in terms of accuracy and computational efficiency. Additionally, we develop a user interface to integrate our neural model in Unity, a real-time 3D development platform. Furthermore, we introduce two new datasets representing the static human pose modeling problem, based on high-quality human motion capture data, which will be released publicly along with model code.

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Computational EfficiencyUnity

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Absolute Position EncodingsAdamAttentionBPEDense ConnectionsDropoutLabel SmoothingLayer NormalizationLinear LayerMulti-Head AttentionPosition-Wise Feed-Forward LayerResidual ConnectionSoftmaxTransformer

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