Papers › Progressive Prioritized Multi-View Stereo

Progressive Prioritized Multi-View Stereo

1 Jun 2016CVPR 2016 6archive 2025-07-28

Alex Locher, Michal Perdoch, Luc van Gool

This work proposes a progressive patch based multi-view stereo algorithm able to deliver a dense point cloud at any time. This enables an immediate feedback on the reconstruction process in a user centric scenario. With increasing processing time, the model is improved in terms of resolution and accuracy. The algorithm explicitly handles input images with varying effective scale and creates visually pleasing point clouds. A priority scheme assures that the limited computational power is invested in scene parts, where the user is most interested in or the overall error can be reduced the most. The architecture of the proposed pipeline allows fast processing times in large scenes using a pure open-source CPU implementation. We show the performance of our algorithm on challenging standard datasets as well as on real-world scenes and compare it to the baseline.

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