Papers › Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text

Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text

10 Nov 2018WS 2019 6arXiv:1811.04319archive 2025-07-28

Ronen Tamari, Hiroyuki Shindo, Dafna Shahaf, Yuji Matsumoto

Understanding procedural text requires tracking entities, actions and effects as the narrative unfolds. We focus on the challenging real-world problem of action-graph extraction from material science papers, where language is highly specialized and data annotation is expensive and scarce. We propose a novel approach, Text2Quest, where procedural text is interpreted as instructions for an interactive game. A learning agent completes the game by executing the procedure correctly in a text-based simulated lab environment. The framework can complement existing approaches and enables richer forms of learning compared to static texts. We discuss potential limitations and advantages of the approach, and release a prototype proof-of-concept, hoping to encourage research in this direction.

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