Papers › Planning, Inference and Pragmatics in Sequential Language Games

Planning, Inference and Pragmatics in Sequential Language Games

30 May 2018TACL 2018 1arXiv:1805.11774archive 2025-07-28

Fereshte Khani, Noah D. Goodman, Percy Liang

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages, (ii) generate messages that are most likely to help with the goal, and (iii) reason pragmatically about the partner's strategy. We propose a model that captures all three characteristics and demonstrate their importance in capturing human behavior on a new goal-oriented dataset we collected using crowdsourcing.

PaperPDFConference PDFCode

In Syntology View this paper on Syntology: its repositories, every harvested function with whether it ran, its licence and the call to fetch it.

Open this paper in Syntology's Atlas, the map of the papers in Syntology's graph and their citations.

Code

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections