Papers › A Sliced Wasserstein Loss for Neural Texture Synthesis

A Sliced Wasserstein Loss for Neural Texture Synthesis

12 Jun 2020CVPR 2021 1arXiv:2006.07229archive 2025-07-28

Eric Heitz, Kenneth Vanhoey, Thomas Chambon, Laurent Belcour

We address the problem of computing a textural loss based on the statistics extracted from the feature activations of a convolutional neural network optimized for object recognition (e.g. VGG-19). The underlying mathematical problem is the measure of the distance between two distributions in feature space. The Gram-matrix loss is the ubiquitous approximation for this problem but it is subject to several shortcomings. Our goal is to promote the Sliced Wasserstein Distance as a replacement for it. It is theoretically proven,practical, simple to implement, and achieves results that are visually superior for texture synthesis by optimization or training generative neural networks.

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