Papers › Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games

Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games

15 Jun 2020NeurIPS 2020 12arXiv:2006.08555archive 2025-07-28

Stephen McAleer, John Lanier, Roy Fox, Pierre Baldi

Finding approximate Nash equilibria in zero-sum imperfect-information games is challenging when the number of information states is large. Policy Space Response Oracles (PSRO) is a deep reinforcement learning algorithm grounded in game theory that is guaranteed to converge to an approximate Nash equilibrium. However, PSRO requires training a reinforcement learning policy at each iteration, making it too slow for large games. We show through counterexamples and experiments that DCH and Rectified PSRO, two existing approaches to scaling up PSRO, fail to converge even in small games. We introduce Pipeline PSRO (P2SRO), the first scalable general method for finding approximate Nash equilibria in large zero-sum imperfect-information games. P2SRO is able to parallelize PSRO with convergence guarantees by maintaining a hierarchical pipeline of reinforcement learning workers, each training against the policies generated by lower levels in the hierarchy. We show that unlike existing methods, P2SRO converges to an approximate Nash equilibrium, and does so faster as the number of parallel workers increases, across a variety of imperfect information games. We also introduce an open-source environment for Barrage Stratego, a variant of Stratego with an approximate game tree complexity of 10⁵⁰. P2SRO is able to achieve state-of-the-art performance on Barrage Stratego and beats all existing bots. Experiment code is available athttps://github.com/JBLanier/pipeline-psro.

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create_reference_policy_update_callback_for_self_play_eval JBLanier/pipeline-psro/multiplayer-rl/mprl/rl/common/custom_eval_callbacks.py official repository unverified MIT (permissive) · 52754f30e667f367 · report
create_worker_process_pool_with_ids JBLanier/pipeline-psro/multiplayer-rl/mprl/utils.py official repository unverified MIT (permissive) · 07bb49d778f2619a · report
load_training_data_from_file JBLanier/pipeline-psro/multiplayer-rl/mprl/utils.py official repository unverified MIT (permissive) · da0e4c55ea1a63f8 · report
policy_with_dirichlet_noise JBLanier/pipeline-psro/multiplayer-rl/mprl/utils.py official repository unverified MIT (permissive) · 49507ebdfbe4ea29 · report
pretty_print JBLanier/pipeline-psro/multiplayer-rl/mprl/utility_services/utils.py official repository unverified MIT (permissive) · f48bf6417161da6f · report
seconds_to_text JBLanier/pipeline-psro/multiplayer-rl/mprl/utility_services/utils.py official repository unverified MIT (permissive) · 42371142597f2af5 · report
with_base_config JBLanier/pipeline-psro/multiplayer-rl/mprl/utility_services/utils.py official repository unverified MIT (permissive) · d7263ae5e7760caa · report

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Deep Reinforcement LearningReinforcement LearningReinforcement Learning (RL)reinforcement-learning

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