Papers › Part-based Graph Convolutional Network for Action Recognition
Part-based Graph Convolutional Network for Action Recognition
Kalpit Thakkar, P. J. Narayanan
Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks have been used to recognize actions from skeletal videos. We introduce a part-based graph convolutional network (PB-GCN) for this task, inspired by Deformable Part-based Models (DPMs). We divide the skeleton graph into four subgraphs with joints shared across them and learn a recognition model using a part-based graph convolutional network. We show that such a model improves performance of recognition, compared to a model using entire skeleton graph. Instead of using 3D joint coordinates as node features, we show that using relative coordinates and temporal displacements boosts performance. Our model achieves state-of-the-art performance on two challenging benchmark datasets NTURGB+D and HDM05, for skeletal action recognition.
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Code
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Tasks
Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| Action Recognition | NTU RGB+D | PB-GCN (Skeleton only) | Accuracy (CS) | 87.5 | #25 of 28 | Archive leaderboard | report |
| Action Recognition | NTU RGB+D | PB-GCN (Skeleton only) | Accuracy (CV) | 93.2 | #25 of 28 | Archive leaderboard | report |
| Skeleton Based Action Recognition | NTU RGB+D | PB-GCN | Accuracy (CS) | 87.5 | #75 of 135 | Archive leaderboard | report |
| Skeleton Based Action Recognition | NTU RGB+D | PB-GCN | Accuracy (CV) | 93.2 | #75 of 135 | Archive leaderboard | report |
Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.
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