Papers › Optimizing Network Structure for 3D Human Pose Estimation
Optimizing Network Structure for 3D Human Pose Estimation
Hai Ci, Chunyu Wang, Xiaoxuan Ma, Yizhou Wang
A human pose is naturally represented as a graph where the joints are the nodes and the bones are the edges. So it is natural to apply Graph Convolutional Network (GCN) to estimate 3D poses from 2D poses. In this work, we propose a generic formulation where both GCN and Fully Connected Network (FCN) are its special cases. From this formulation, we discover that GCN has limited representation power when used for estimating 3D poses. We overcome the limitation by introducing Locally Connected Network (LCN) which is naturally implemented by this generic formulation. It notably improves the representation capability over GCN. In addition, since every joint is only connected to a few joints in its neighborhood, it has strong generalization power. The experiments on public datasets show it: (1) outperforms the state-of-the-arts; (2) is less data hungry than alternative models; (3) generalizes well to unseen actions and datasets.
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Tasks
Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| 3D Human Pose Estimation | Human3.6M | ONS LCN | Average MPJPE (mm) | 52.7 | #78 of 88 | Archive leaderboard | report |
| 3D Human Pose Estimation | Human3.6M | ONS LCN | Multi-View or Monocular | Monocular | #78 of 88 | Archive leaderboard | report |
| 3D Human Pose Estimation | Human3.6M | ONS LCN | Using 2D ground-truth joints | No | #78 of 88 | Archive leaderboard | report |
Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.
Methods
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