Papers › Never Give Up: Learning Directed Exploration Strategies

Never Give Up: Learning Directed Exploration Strategies

14 Feb 2020ICLR 2020 1arXiv:2002.06038archive 2025-07-28

Adrià Puigdomènech Badia, Pablo Sprechmann, Alex Vitvitskyi, Daniel Guo, Bilal Piot, Steven Kapturowski, Olivier Tieleman, Martín Arjovsky, Alexander Pritzel, Andew Bolt, Charles Blundell

We propose a reinforcement learning agent to solve hard exploration games by learning a range of directed exploratory policies. We construct an episodic memory-based intrinsic reward using k-nearest neighbors over the agent's recent experience to train the directed exploratory policies, thereby encouraging the agent to repeatedly revisit all states in its environment. A self-supervised inverse dynamics model is used to train the embeddings of the nearest neighbour lookup, biasing the novelty signal towards what the agent can control. We employ the framework of Universal Value Function Approximators (UVFA) to simultaneously learn many directed exploration policies with the same neural network, with different trade-offs between exploration and exploitation. By using the same neural network for different degrees of exploration/exploitation, transfer is demonstrated from predominantly exploratory policies yielding effective exploitative policies. The proposed method can be incorporated to run with modern distributed RL agents that collect large amounts of experience from many actors running in parallel on separate environment instances. Our method doubles the performance of the base agent in all hard exploration in the Atari-57 suite while maintaining a very high score across the remaining games, obtaining a median human normalised score of 1344.0%. Notably, the proposed method is the first algorithm to achieve non-zero rewards (with a mean score of 8,400) in the game of Pitfall! without using demonstrations or hand-crafted features.

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Coac/never-give-up mentioned on GitHubpytorch report
YHL04/agent57 mentioned on GitHubpytorch report
balloch/rl-exploration-transfer mentioned on GitHubpytorch report
michaelnny/deep_rl_zoo mentioned on GitHubpytorch report
rle-foundation/rlexplore mentioned on GitHubjaxMIT report

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ConvNet YHL04/agent57/curiosity/episodicnovelty.py community (archive-listed) ran MIT (permissive) · c31a9de8654051ec · report
EmbeddingNet YHL04/agent57/curiosity/episodicnovelty.py community (archive-listed) ran MIT (permissive) · 3466861d599c43fe · report
NGU balloch/rl-exploration-transfer/rlexplore/ngu/ngu.py community (archive-listed) ran MIT (permissive) · 90a7ebd6feb166b8 · report
RunningMeanStd YHL04/agent57/curiosity/episodicnovelty.py community (archive-listed) ran MIT (permissive) · a78127c40ebe35aa · report
TorchRunningMeanStd michaelnny/deep_rl_zoo/deep_rl_zoo/curiosity.py community (archive-listed) ran · metamorphic tier: deterministic Apache-2.0 (permissive) · 57613320785ab71b · report
compute_intrinsic_reward Coac/never-give-up/embedding_model.py community (archive-listed) ran · our draft was wrong MIT (permissive) · 78ccc2c5216933ad · report
knn_query michaelnny/deep_rl_zoo/deep_rl_zoo/curiosity.py community (archive-listed) ran Apache-2.0 (permissive) · bf252aa85c786a31 · report
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Tasks

Atari GamesReinforcement Learning

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
Atari Games Atari games NGU Mean Human Normalized Score 3169.90% #7 of 12 Archive leaderboard report
Atari Games atari game NGU Human World Record Breakthrough 8 #7 of 9 Archive leaderboard report

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