Papers › NeRD: Neural Reflectance Decomposition from Image Collections

NeRD: Neural Reflectance Decomposition from Image Collections

7 Dec 2020ICCV 2021 10arXiv:2012.03918archive 2025-07-28

Mark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron, Ce Liu, Hendrik P. A. Lensch

Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environmental illumination. Though recent work has shown that implicit representations can be used to model the radiance field of an object, most of these techniques only enable view synthesis and not relighting. Additionally, evaluating these radiance fields is resource and time-intensive. We propose a neural reflectance decomposition (NeRD) technique that uses physically-based rendering to decompose the scene into spatially varying BRDF material properties. In contrast to existing techniques, our input images can be captured under different illumination conditions. In addition, we also propose techniques to convert the learned reflectance volume into a relightable textured mesh enabling fast real-time rendering with novel illuminations. We demonstrate the potential of the proposed approach with experiments on both synthetic and real datasets, where we are able to obtain high-quality relightable 3D assets from image collections. The datasets and code is available on the project page: https://markboss.me/publication/2021-nerd/

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Tasks

Depth PredictionImage RelightingInverse RenderingSurface Normals EstimationSurface Reconstruction

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
Image Relighting Stanford-ORB NeRD HDR-PSNR 23.29 #5 of 7 Archive leaderboard report
Image Relighting Stanford-ORB NeRD LPIPS 0.059 #5 of 7 Archive leaderboard report
Image Relighting Stanford-ORB NeRD SSIM 0.957 #5 of 7 Archive leaderboard report
Inverse Rendering Stanford-ORB NeRD HDR-PSNR 23.29 #5 of 7 Archive leaderboard report
Surface Normals Estimation Stanford-ORB NeRD Cosine Distance 0.28 #6 of 7 Archive leaderboard report

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