Papers › Multiplayer AlphaZero

Multiplayer AlphaZero

29 Oct 2019arXiv:1910.13012archive 2025-07-28

Nick Petosa, Tucker Balch

The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning occurs solely through self-play. Many real-world applications (e.g., equity trading) require the consideration of a multiplayer environment. In this work, we suggest novel modifications of the AlphaZero algorithm to support multiplayer environments, and evaluate the approach in two simple 3-player games. Our experiments show that multiplayer AlphaZero learns successfully and consistently outperforms a competing approach: Monte Carlo tree search. These results suggest that our modified AlphaZero can learn effective strategies in multiplayer game scenarios. Our work supports the use of AlphaZero in multiplayer games and suggests future research for more complex environments.

PaperPDFCode

Code

petosa/multiplayer-alphazero officialmentioned in papermentioned on GitHubpytorch report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Methods

AlphaZero

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections