Papers › Multiagent Cooperation and Competition with Deep Reinforcement Learning

Multiagent Cooperation and Competition with Deep Reinforcement Learning

27 Nov 2015arXiv:1511.08779archive 2025-07-28

Ardi Tampuu, Tambet Matiisen, Dorian Kodelja, Ilya Kuzovkin, Kristjan Korjus, Juhan Aru, Jaan Aru, Raul Vicente

Multiagent systems appear in most social, economical, and political situations. In the present work we extend the Deep Q-Learning Network architecture proposed by Google DeepMind to multiagent environments and investigate how two agents controlled by independent Deep Q-Networks interact in the classic videogame Pong. By manipulating the classical rewarding scheme of Pong we demonstrate how competitive and collaborative behaviors emerge. Competitive agents learn to play and score efficiently. Agents trained under collaborative rewarding schemes find an optimal strategy to keep the ball in the game as long as possible. We also describe the progression from competitive to collaborative behavior. The present work demonstrates that Deep Q-Networks can become a practical tool for studying the decentralized learning of multiagent systems living in highly complex environments.

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TonghanWang/DOP mentioned on GitHubpytorch report
TonghanWang/NDQ mentioned on GitHubpytorch report
sharan-dce/coordination-pong mentioned on GitHubtf report

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Deep Reinforcement LearningQ-LearningReinforcement LearningReinforcement Learning (RL)reinforcement-learning

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Q-Learning

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