Papers › Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation

Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation

27 Feb 2018NeurIPS 2018 12arXiv:1802.09987archive 2025-07-28

Edward Smith, Scott Fujimoto, David Meger

We consider the problem of scaling deep generative shape models to high-resolution. Drawing motivation from the canonical view representation of objects, we introduce a novel method for the fast up-sampling of 3D objects in voxel space through networks that perform super-resolution on the six orthographic depth projections. This allows us to generate high-resolution objects with more efficient scaling than methods which work directly in 3D. We decompose the problem of 2D depth super-resolution into silhouette and depth prediction to capture both structure and fine detail. This allows our method to generate sharp edges more easily than an individual network. We evaluate our work on multiple experiments concerning high-resolution 3D objects, and show our system is capable of accurately predicting novel objects at resolutions as large as 512×512×512 -- the highest resolution reported for this task. We achieve state-of-the-art performance on 3D object reconstruction from RGB images on the ShapeNet dataset, and further demonstrate the first effective 3D super-resolution method.

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3D Object Reconstruction3D Object Super-ResolutionDepth EstimationDepth PredictionObject ReconstructionSuper-Resolution

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
3D Object Reconstruction Data3D−R2N2 MVD Avg F1 66.39 #11 of 15 Archive leaderboard report

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