Papers › Molecular De Novo Design through Deep Reinforcement Learning

Molecular De Novo Design through Deep Reinforcement Learning

25 Apr 2017arXiv:1704.07555archive 2025-07-28

Marcus Olivecrona, Thomas Blaschke, Ola Engkvist, Hongming Chen

This work introduces a method to tune a sequence-based generative model for molecular de novo design that through augmented episodic likelihood can learn to generate structures with certain specified desirable properties. We demonstrate how this model can execute a range of tasks such as generating analogues to a query structure and generating compounds predicted to be active against a biological target. As a proof of principle, the model is first trained to generate molecules that do not contain sulphur. As a second example, the model is trained to generate analogues to the drug Celecoxib, a technique that could be used for scaffold hopping or library expansion starting from a single molecule. Finally, when tuning the model towards generating compounds predicted to be active against the dopamine receptor type 2, the model generates structures of which more than 95% are predicted to be active, including experimentally confirmed actives that have not been included in either the generative model nor the activity prediction model.

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MarcusOlivecrona/REINVENT officialmentioned in papermentioned on GitHubpytorch report
qyuan7/RNN_RL_molecule mentioned on GitHubpytorch report
qyuan7/RNN_TL_molecule mentioned on GitHubpytorch report

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Activity PredictionDeep Reinforcement LearningReinforcement LearningReinforcement Learning (RL)reinforcement-learning

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