Papers › Mix Dimension in Poincaré Geometry for 3D Skeleton-based Action Recognition

Mix Dimension in Poincaré Geometry for 3D Skeleton-based Action Recognition

30 Jul 2020arXiv:2007.15678archive 2025-07-28

Wei Peng, Jingang Shi, Zhaoqiang Xia, Guoying Zhao

Graph Convolutional Networks (GCNs) have already demonstrated their powerful ability to model the irregular data, e.g., skeletal data in human action recognition, providing an exciting new way to fuse rich structural information for nodes residing in different parts of a graph. In human action recognition, current works introduce a dynamic graph generation mechanism to better capture the underlying semantic skeleton connections and thus improves the performance. In this paper, we provide an orthogonal way to explore the underlying connections. Instead of introducing an expensive dynamic graph generation paradigm, we build a more efficient GCN on a Riemann manifold, which we think is a more suitable space to model the graph data, to make the extracted representations fit the embedding matrix. Specifically, we present a novel spatial-temporal GCN (ST-GCN) architecture which is defined via the Poincar\'e geometry such that it is able to better model the latent anatomy of the structure data. To further explore the optimal projection dimension in the Riemann space, we mix different dimensions on the manifold and provide an efficient way to explore the dimension for each ST-GCN layer. With the final resulted architecture, we evaluate our method on two current largest scale 3D datasets, i.e., NTU RGB+D and NTU RGB+D 120. The comparison results show that the model could achieve a superior performance under any given evaluation metrics with only 40\% model size when compared with the previous best GCN method, which proves the effectiveness of our model.

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Tasks

Action RecognitionAnatomyGraph GenerationSkeleton Based Action RecognitionTemporal Action Localization

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
Skeleton Based Action Recognition NTU RGB+D Mix-Dimension Accuracy (CS) 89.7 #58 of 135 Archive leaderboard report
Skeleton Based Action Recognition NTU RGB+D Mix-Dimension Accuracy (CV) 96 #58 of 135 Archive leaderboard report
Skeleton Based Action Recognition NTU RGB+D 120 Mix-Dimension Accuracy (Cross-Setup) 83.2% #57 of 83 Archive leaderboard report
Skeleton Based Action Recognition NTU RGB+D 120 Mix-Dimension Accuracy (Cross-Subject) 80.5% #57 of 83 Archive leaderboard report

Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.

Methods

GCN

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