Papers › Maniposynth: Bimodal Tangible Functional Programming
Maniposynth: Bimodal Tangible Functional Programming
Brian Hempel, Ravi Chugh
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Traditionally, writing code is a non-graphical, abstract, and linear process. Not everyone is comfortable with this way of thinking at all times. Can programming be transformed into a graphical, concrete, non-linear activity? While nodes-and-wires and blocks-based programming environments do leverage graphical direct manipulation, users perform their manipulations on abstract syntax tree elements, which are still abstract. Is it possible to be more concrete - could users instead directly manipulate live program values to create their program? We present a system, Maniposynth, that reimagines functional programming as a non-linear workflow where program expressions are spread on a 2D canvas. The live results of those expressions are continuously displayed and available for direct manipulation. The non-linear canvas liberates users to work out-of-order, and the live values can be interacted with via drag-and-drop. Incomplete programs are gracefully handled via hole expressions, which allow Maniposynth to offer program synthesis. Throughout the workflow, the program is valid OCaml code which the user may inspect and edit in their preferred text editor at any time. With Maniposynth's direct manipulation features, we created 38 programs drawn from a functional data structures course. We additionally hired two professional OCaml developers to implement a subset of these programs. We report on these experiences and discuss to what degree Maniposynth meets its goals of providing a non-linear, concrete, graphical programming workflow.
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