Papers › Lightweight Multi-View 3D Pose Estimation through Camera-Disentangled Representation

Lightweight Multi-View 3D Pose Estimation through Camera-Disentangled Representation

5 Apr 2020CVPR 2020 6arXiv:2004.02186archive 2025-07-28

Edoardo Remelli, Shangchen Han, Sina Honari, Pascal Fua, Robert Wang

We present a lightweight solution to recover 3D pose from multi-view images captured with spatially calibrated cameras. Building upon recent advances in interpretable representation learning, we exploit 3D geometry to fuse input images into a unified latent representation of pose, which is disentangled from camera view-points. This allows us to reason effectively about 3D pose across different views without using compute-intensive volumetric grids. Our architecture then conditions the learned representation on camera projection operators to produce accurate per-view 2d detections, that can be simply lifted to 3D via a differentiable Direct Linear Transform (DLT) layer. In order to do it efficiently, we propose a novel implementation of DLT that is orders of magnitude faster on GPU architectures than standard SVD-based triangulation methods. We evaluate our approach on two large-scale human pose datasets (H36M and Total Capture): our method outperforms or performs comparably to the state-of-the-art volumetric methods, while, unlike them, yielding real-time performance.

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Tasks

3D Human Pose Estimation3D Pose Estimation3D geometryPose EstimationRepresentation Learning

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Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
3D Human Pose Estimation Human3.6M LWCDR Average MPJPE (mm) 30.2 #8 of 88 Archive leaderboard report
3D Human Pose Estimation Human3.6M LWCDR Multi-View or Monocular Multi-View #8 of 88 Archive leaderboard report
3D Human Pose Estimation Human3.6M LWCDR Using 2D ground-truth joints No #8 of 88 Archive leaderboard report
3D Human Pose Estimation Total Capture LWCDR Average MPJPE (mm) 27.5 #4 of 14 Archive leaderboard report

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