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Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards

27 Jul 2017arXiv:1707.08817archive 2025-07-28

Mel Vecerik, Todd Hester, Jonathan Scholz, Fumin Wang, Olivier Pietquin, Bilal Piot, Nicolas Heess, Thomas Rothörl, Thomas Lampe, Martin Riedmiller

We propose a general and model-free approach for Reinforcement Learning (RL) on real robotics with sparse rewards. We build upon the Deep Deterministic Policy Gradient (DDPG) algorithm to use demonstrations. Both demonstrations and actual interactions are used to fill a replay buffer and the sampling ratio between demonstrations and transitions is automatically tuned via a prioritized replay mechanism. Typically, carefully engineered shaping rewards are required to enable the agents to efficiently explore on high dimensional control problems such as robotics. They are also required for model-based acceleration methods relying on local solvers such as iLQG (e.g. Guided Policy Search and Normalized Advantage Function). The demonstrations replace the need for carefully engineered rewards, and reduce the exploration problem encountered by classical RL approaches in these domains. Demonstrations are collected by a robot kinesthetically force-controlled by a human demonstrator. Results on four simulated insertion tasks show that DDPG from demonstrations out-performs DDPG, and does not require engineered rewards. Finally, we demonstrate the method on a real robotics task consisting of inserting a clip (flexible object) into a rigid object.

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MrSyee/pg-is-all-you-need mentioned on GitHubMIT report
Zartris/TD3_continuous_control mentioned on GitHubpytorch report
Zartris/TD3_multi_agent_tennis mentioned on GitHubpytorch report
kairproject/kair_algorithms_draft mentioned on GitHubpytorch report

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Deep Reinforcement LearningReinforcement LearningReinforcement Learning (RL)reinforcement-learning

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AdamBatch NormalizationConvolutionDDPGDense ConnectionsExperience ReplayReLUWeight Decay

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