Papers › LeRF: Learning Resampling Function for Adaptive and Efficient Image Interpolation

LeRF: Learning Resampling Function for Adaptive and Efficient Image Interpolation

13 Jul 2024arXiv:2407.09935archive 2025-07-28

Jiacheng Li, Chang Chen, Fenglong Song, Youliang Yan, Zhiwei Xiong

Image resampling is a basic technique that is widely employed in daily applications, such as camera photo editing. Recent deep neural networks (DNNs) have made impressive progress in performance by introducing learned data priors. Still, these methods are not the perfect substitute for interpolation, due to the drawbacks in efficiency and versatility. In this work, we propose a novel method of Learning Resampling Function (termed LeRF), which takes advantage of both the structural priors learned by DNNs and the locally continuous assumption of interpolation. Specifically, LeRF assigns spatially varying resampling functions to input image pixels and learns to predict the hyper-parameters that determine the shapes of these resampling functions with a neural network. Based on the formulation of LeRF, we develop a family of models, including both efficiency-orientated and performance-orientated ones. To achieve interpolation-level efficiency, we adopt look-up tables (LUTs) to accelerate the inference of the learned neural network. Furthermore, we design a directional ensemble strategy and edge-sensitive indexing patterns to better capture local structures. On the other hand, to obtain DNN-level performance, we propose an extension of LeRF to enable it in cooperation with pre-trained upsampling models for cascaded resampling. Extensive experiments show that the efficiency-orientated version of LeRF runs as fast as interpolation, generalizes well to arbitrary transformations, and outperforms interpolation significantly, e.g., up to 3dB PSNR gain over Bicubic for x2 upsampling on Manga109. Besides, the performance-orientated version of LeRF reaches comparable performance with existing DNNs at much higher efficiency, e.g., less than 25% running time on a desktop GPU.

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