Papers › Learning to Track Dynamic Targets in Partially Known Environments

Learning to Track Dynamic Targets in Partially Known Environments

17 Jun 2020arXiv:2006.10190archive 2025-07-28

Heejin Jeong, Hamed Hassani, Manfred Morari, Daniel D. Lee, George J. Pappas

We solve active target tracking, one of the essential tasks in autonomous systems, using a deep reinforcement learning (RL) approach. In this problem, an autonomous agent is tasked with acquiring information about targets of interests using its onboard sensors. The classical challenges in this problem are system model dependence and the difficulty of computing information-theoretic cost functions for a long planning horizon. RL provides solutions for these challenges as the length of its effective planning horizon does not affect the computational complexity, and it drops the strong dependency of an algorithm on system models. In particular, we introduce Active Tracking Target Network (ATTN), a unified RL policy that is capable of solving major sub-tasks of active target tracking -- in-sight tracking, navigation, and exploration. The policy shows robust behavior for tracking agile and anomalous targets with a partially known target model. Additionally, the same policy is able to navigate in obstacle environments to reach distant targets as well as explore the environment when targets are positioned in unexpected locations.

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Deep Reinforcement LearningNavigateReinforcement Learning (RL)

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