Papers › Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos

Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos

15 Sep 2021arXiv:2109.07353archive 2025-07-28

Junhao Zhang, Yali Wang, Zhipeng Zhou, Tianyu Luan, Zhe Wang, Yu Qiao

Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to tackle complex spatio-temporal pose variations in videos. To alleviate this problem, we propose a novel Dynamical Graph Network (DG-Net), which can dynamically identify human-joint affinity, and estimate 3D pose by adaptively learning spatial/temporal joint relations from videos. Different from traditional graph convolution, we introduce Dynamical Spatial/Temporal Graph convolution (DSG/DTG) to discover spatial/temporal human-joint affinity for each video exemplar, depending on spatial distance/temporal movement similarity between human joints in this video. Hence, they can effectively understand which joints are spatially closer and/or have consistent motion, for reducing depth ambiguity and/or motion uncertainty when lifting 2D pose to 3D pose. We conduct extensive experiments on three popular benchmarks, e.g., Human3.6M, HumanEva-I, and MPI-INF-3DHP, where DG-Net outperforms a number of recent SOTA approaches with fewer input frames and model size.

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Tasks

3D Human Pose Estimation3D Pose EstimationPose Estimation

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
3D Human Pose Estimation HumanEva-I DG-Net (T=4) Mean Reconstruction Error (mm) 19.5 #11 of 31 Archive leaderboard report
3D Human Pose Estimation MPI-INF-3DHP DG-Net (T=4) AUC 53.8 #33 of 108 Archive leaderboard report
3D Human Pose Estimation MPI-INF-3DHP DG-Net (T=4) MPJPE 76 #33 of 108 Archive leaderboard report
Pose Estimation Leeds Sports Poses DG-Net (T=4) PCK 87.5% #14 of 18 Archive leaderboard report

Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.

Methods

ConvolutionDG-NetGCN

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