Papers › Jet grooming through reinforcement learning

Jet grooming through reinforcement learning

22 Mar 2019arXiv:1903.09644archive 2025-07-28

Stefano Carrazza, Frédéric A. Dreyer

We introduce a novel implementation of a reinforcement learning (RL) algorithm which is designed to find an optimal jet grooming strategy, a critical tool for collider experiments. The RL agent is trained with a reward function constructed to optimize the resulting jet properties, using both signal and background samples in a simultaneous multi-level training. We show that the grooming algorithm derived from the deep RL agent can match state-of-the-art techniques used at the Large Hadron Collider, resulting in improved mass resolution for boosted objects. Given a suitable reward function, the agent learns how to train a policy which optimally removes soft wide-angle radiation, allowing for a modular grooming technique that can be applied in a wide range of contexts. These results are accessible through the corresponding GroomRL framework.

PaperPDFCode

In Syntology Open this paper in Syntology's Atlas, the map of the papers in Syntology's graph and their citations.

Code

JetsGame/GroomRL officialmentioned in papermentioned on GitHubtf report
JetsGame/libGroomRL officialmentioned in papermentioned on GitHubtf report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Reinforcement LearningReinforcement Learning (RL)reinforcement-learning

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections