Papers › Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field

Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field

13 Aug 2019arXiv:1908.04683archive 2025-07-28

Marin Toromanoff, Emilie Wirbel, Fabien Moutarde

Consistent and reproducible evaluation of Deep Reinforcement Learning (DRL) is not straightforward. In the Arcade Learning Environment (ALE), small changes in environment parameters such as stochasticity or the maximum allowed play time can lead to very different performance. In this work, we discuss the difficulties of comparing different agents trained on ALE. In order to take a step further towards reproducible and comparable DRL, we introduce SABER, a Standardized Atari BEnchmark for general Reinforcement learning algorithms. Our methodology extends previous recommendations and contains a complete set of environment parameters as well as train and test procedures. We then use SABER to evaluate the current state of the art, Rainbow. Furthermore, we introduce a human world records baseline, and argue that previous claims of expert or superhuman performance of DRL might not be accurate. Finally, we propose Rainbow-IQN by extending Rainbow with Implicit Quantile Networks (IQN) leading to new state-of-the-art performance. Source code is available for reproducibility.

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valeoai/rainbow-iqn-apex officialmentioned in papermentioned on GitHubpytorchNOASSERTION report

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Atari GamesDeep Reinforcement LearningGeneral Reinforcement LearningReinforcement LearningReinforcement Learning (RL)reinforcement-learning

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