Papers › InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition

InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition

1 Jan 2022CVPR 2022 1archive 2025-07-28

Hyung-gun Chi, Myoung Hoon Ha, Seunggeun Chi, Sang Wan Lee, QiXing Huang, Karthik Ramani

Human skeleton-based action recognition offers a valuable means to understand the intricacies of human behavior because it can handle the complex relationships between physical constraints and intention. Although several studies have focused on encoding a skeleton, less attention has been paid to embed this information into the latent representations of human action. InfoGCN proposes a learning framework for action recognition combining a novel learning objective and an encoding method. First, we design an information bottleneck-based learning objective to guide the model to learn informative but compact latent representations. To provide discriminative information for classifying action, we introduce attention-based graph convolution that captures the context-dependent intrinsic topology of human action. In addition, we present a multi-modal representation of the skeleton using the relative position of joints, designed to provide complementary spatial information for joints. InfoGCN surpasses the known state-of-the-art on multiple skeleton-based action recognition benchmarks with the accuracy of 93.0% on NTU RGB+D 60 cross-subject split, 89.8% on NTU RGB+D 120 cross-subject split, and 97.0% on NW-UCLA.

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stnoah1/infogcn officialmentioned in paperpytorch report

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Tasks

Action RecognitionRepresentation LearningSkeleton Based Action Recognition

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
Skeleton Based Action Recognition N-UCLA InfoGCN Accuracy 97.0 #9 of 25 Archive leaderboard report
Skeleton Based Action Recognition NTU RGB+D InfoGCN Accuracy (CS) 93.0 #22 of 135 Archive leaderboard report
Skeleton Based Action Recognition NTU RGB+D InfoGCN Accuracy (CV) 97.1 #22 of 135 Archive leaderboard report
Skeleton Based Action Recognition NTU RGB+D InfoGCN Ensembled Modalities 6 #22 of 135 Archive leaderboard report
Skeleton Based Action Recognition NTU RGB+D 120 InfoGCN Accuracy (Cross-Setup) 91.2 #15 of 83 Archive leaderboard report
Skeleton Based Action Recognition NTU RGB+D 120 InfoGCN Accuracy (Cross-Subject) 89.8 #15 of 83 Archive leaderboard report
Skeleton Based Action Recognition NTU RGB+D 120 InfoGCN Ensembled Modalities 6 #15 of 83 Archive leaderboard report

Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.

Methods

Convolution

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