Papers › Improving Your Model Ranking on Chatbot Arena by Vote Rigging
Improving Your Model Ranking on Chatbot Arena by Vote Rigging
Rui Min, Tianyu Pang, Chao Du, Qian Liu, Minhao Cheng, Min Lin
Chatbot Arena is a popular platform for evaluating LLMs by pairwise battles, where users vote for their preferred response from two randomly sampled anonymous models. While Chatbot Arena is widely regarded as a reliable LLM ranking leaderboard, we show that crowdsourced voting can be rigged to improve (or decrease) the ranking of a target model mₜ. We first introduce a straightforward target-only rigging strategy that focuses on new battles involving mₜ, identifying it via watermarking or a binary classifier, and exclusively voting for mₜ wins. However, this strategy is practically inefficient because there are over $190$ models on Chatbot Arena and on average only about 1% of new battles will involve mₜ. To overcome this, we propose omnipresent rigging strategies, exploiting the Elo rating mechanism of Chatbot Arena that any new vote on a battle can influence the ranking of the target model mₜ, even if mₜ is not directly involved in the battle. We conduct experiments on around $1.7$ million historical votes from the Chatbot Arena Notebook, showing that omnipresent rigging strategies can improve model rankings by rigging only hundreds of new votes. While we have evaluated several defense mechanisms, our findings highlight the importance of continued efforts to prevent vote rigging. Our code is available at https://github.com/sail-sg/Rigging-ChatbotArena.
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