Papers › Improving Spherical Image Resampling through Viewport-Adaptivity

Improving Spherical Image Resampling through Viewport-Adaptivity

23 Jun 2023arXiv:2306.13692archive 2025-07-28

Andy Regensky, Viktoria Heimann, Ruoyu Zhang, André Kaup

The conversion between different spherical image and video projection formats requires highly accurate resampling techniques in order to minimize the inevitable loss of information. Suitable resampling algorithms such as nearest neighbor, linear or cubic resampling are readily available. However, no generally applicable resampling technique exploits the special properties of spherical images so far. Thus, we propose a novel viewport-adaptive resampling (VAR) technique that takes the spherical characteristics of the underlying resampling problem into account. VAR can be applied to any mesh-to-mesh capable resampling algorithm and shows significant gains across all tested techniques. In combination with frequency-selective resampling, VAR outperforms conventional cubic resampling by more than 2 dB in terms of WS-PSNR. A visual inspection and the evaluation of further metrics such as PSNR and SSIM support the positive results.

PaperPDFCode

Code

fau-lms/viewport-adaptive-resampling officialmentioned in papermentioned on GitHub report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

SSIM

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections