Papers › Implementing Behavior Trees using Three-Valued Logic

Implementing Behavior Trees using Three-Valued Logic

7 Nov 2020arXiv:2011.03835archive 2025-07-28

Thibaud de Souza

With consideration to behavior trees and their relevance to planning and control, within and without game development, the distinction between stateful and stateless models is discussed; a three-valued logic bridging traditional control flow with behavior trees is introduced, and a C# implementation is presented.

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