Papers › ICON: Implicit Clothed humans Obtained from Normals

ICON: Implicit Clothed humans Obtained from Normals

16 Dec 2021CVPR 2022 1arXiv:2112.09127archive 2025-07-28

Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas, Michael J. Black

Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn an avatar from only 2D images of people in unconstrained poses. Given a set of images, our method estimates a detailed 3D surface from each image and then combines these into an animatable avatar. Implicit functions are well suited to the first task, as they can capture details like hair and clothes. Current methods, however, are not robust to varied human poses and often produce 3D surfaces with broken or disembodied limbs, missing details, or non-human shapes. The problem is that these methods use global feature encoders that are sensitive to global pose. To address this, we propose ICON ("Implicit Clothed humans Obtained from Normals"), which, instead, uses local features. ICON has two main modules, both of which exploit the SMPL(-X) body model. First, ICON infers detailed clothed-human normals (front/back) conditioned on the SMPL(-X) normals. Second, a visibility-aware implicit surface regressor produces an iso-surface of a human occupancy field. Importantly, at inference time, a feedback loop alternates between refining the SMPL(-X) mesh using the inferred clothed normals and then refining the normals. Given multiple reconstructed frames of a subject in varied poses, we use SCANimate to produce an animatable avatar from them. Evaluation on the AGORA and CAPE datasets shows that ICON outperforms the state of the art in reconstruction, even with heavily limited training data. Additionally, it is much more robust to out-of-distribution samples, e.g., in-the-wild poses/images and out-of-frame cropping. ICON takes a step towards robust 3D clothed human reconstruction from in-the-wild images. This enables creating avatars directly from video with personalized and natural pose-dependent cloth deformation.

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Code

yuliangxiu/icon officialmentioned in papermentioned on GitHubpytorchNOASSERTION report
otaheri/GOAL mentioned on GitHubpytorch report

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Tasks

3D Human Pose Estimation3D Human Reconstruction3D Human Shape EstimationMonocular 3D Human Pose Estimation

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
3D Human Reconstruction 4D-DRESS ICON_Inner Chamfer (cm) 2.473 #11 of 22 Archive leaderboard report
3D Human Reconstruction 4D-DRESS ICON_Inner IoU 0.752 #11 of 22 Archive leaderboard report
3D Human Reconstruction 4D-DRESS ICON_Inner Normal Consistency 0.798 #11 of 22 Archive leaderboard report
3D Human Reconstruction 4D-DRESS ICON_Outer Chamfer (cm) 2.832 #17 of 22 Archive leaderboard report
3D Human Reconstruction 4D-DRESS ICON_Outer IoU 0.756 #17 of 22 Archive leaderboard report
3D Human Reconstruction 4D-DRESS ICON_Outer Normal Consistency 0.762 #17 of 22 Archive leaderboard report
3D Human Reconstruction CAPE ICON Chamfer (cm) 1.142 #1 of 4 Archive leaderboard report
3D Human Reconstruction CAPE ICON NC 0.066 #1 of 4 Archive leaderboard report
3D Human Reconstruction CAPE ICON P2S (cm) 1.065 #1 of 4 Archive leaderboard report
3D Human Reconstruction CustomHumans ICON Chamfer Distance P-to-S 2.256 #6 of 8 Archive leaderboard report
3D Human Reconstruction CustomHumans ICON Chamfer Distance S-to-P 2.795 #6 of 8 Archive leaderboard report
3D Human Reconstruction CustomHumans ICON Normal Consistency 0.791 #6 of 8 Archive leaderboard report
3D Human Reconstruction CustomHumans ICON f-Score 30.437 #6 of 8 Archive leaderboard report

Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.

Methods

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