Papers › Hierarchical Graph Networks for 3D Human Pose Estimation

Hierarchical Graph Networks for 3D Human Pose Estimation

23 Nov 2021arXiv:2111.11927archive 2025-07-28

Han Li, Bowen Shi, Wenrui Dai, Yabo Chen, Botao Wang, Yu Sun, Min Guo, Chenlin Li, Junni Zou, Hongkai Xiong

Recent 2D-to-3D human pose estimation works tend to utilize the graph structure formed by the topology of the human skeleton. However, we argue that this skeletal topology is too sparse to reflect the body structure and suffer from serious 2D-to-3D ambiguity problem. To overcome these weaknesses, we propose a novel graph convolution network architecture, Hierarchical Graph Networks (HGN). It is based on denser graph topology generated by our multi-scale graph structure building strategy, thus providing more delicate geometric information. The proposed architecture contains three sparse-to-fine representation subnetworks organized in parallel, in which multi-scale graph-structured features are processed and exchange information through a novel feature fusion strategy, leading to rich hierarchical representations. We also introduce a 3D coarse mesh constraint to further boost detail-related feature learning. Extensive experiments demonstrate that our HGN achieves the state-of-the art performance with reduced network parameters. Code is released at https://github.com/qingshi9974/BMVC2021-Hierarchical-Graph-Networks-for-3D-Human-Pose-Estimation.

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Code

qingshi9974/BMVC2021-Hierarchical-Graph-Networks-for-3D-Human-Pose-Estimation officialmentioned in papermentioned on GitHubpytorch report

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Tasks

3D Human Pose EstimationPose Estimation

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
3D Human Pose Estimation MPI-INF-3DHP HGN AUC 52.1 #89 of 108 Archive leaderboard report
3D Human Pose Estimation MPI-INF-3DHP HGN PCK 85.2 #89 of 108 Archive leaderboard report

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Methods

Convolution

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