Papers › GzScenic: Automatic Scene Generation for Gazebo Simulator

GzScenic: Automatic Scene Generation for Gazebo Simulator

17 Apr 2021arXiv:2104.08625links table onlyarchive 2025-07-28

Afsoon Afzal, Claire Le Goues, Christopher S. Timperley

The archive published only this paper's code-link row. Authors, date and abstract are from arXiv's metadata (CC0), read from the Kaggle arXiv metadata snapshot of 2026-09-12 where its title matched the archive's; the title is the archive's.

Testing robotic and cyberphysical systems in simulation require specifications of the simulated environments (i.e., scenes). The Scenic domain-specific language provides a high-level probabilistic programming language that allows users to specify scenarios for simulation. Scenic automatically generates concrete scenes that can be rendered by simulators. However, Scenic is mainly designed for autonomous vehicle simulation and does not support the most popular general-purpose simulator: Gazebo. In this work, we present GzScenic; a tool that automatically generates scenes for simulation in Gazebo. GzScenic automatically generates both the models required for running Scenic on the scenarios, and the models that Gazebo requires for running the simulation.

PaperPDFCode

Code

squaresLab/GzScenic officialmentioned in paper report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections