Papers › Graph Based Skeleton Modeling for Human Activity Analysis
Graph Based Skeleton Modeling for Human Activity Analysis
Jiun-Yu Kao, Antonio Ortega, Dong Tian, Hassan Mansour, Anthony Vetro
Understanding human activity based on sensor information is required in many applications and has been an active research area. With the advancement of depth sensors and tracking algorithms, systems for human motion activity analysis can be built by combining off-the-shelf motion tracking systems with application-dependent learning tools to extract higher semantic level information. Many of these motion tracking systems provide raw motion data registered to the skeletal joints in the human body. In this paper, we propose novel representations for human motion data using the skeleton-based graph structure along with techniques in graph signal processing. Methods for graph construction and their corresponding basis functions are discussed. The proposed representations can achieve comparable classification performance in action recognition tasks while additionally being more robust to noise and missing data.
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Tasks
Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| Skeleton Based Action Recognition | MSR Action3D | GFT | Accuracy | 74% | #4 of 4 | Archive leaderboard | report |
| Skeleton Based Action Recognition | UT-Kinect | GFT | Accuracy | 96% | #7 of 7 | Archive leaderboard | report |
Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.
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