Papers › Go-Explore: a New Approach for Hard-Exploration Problems

Go-Explore: a New Approach for Hard-Exploration Problems

30 Jan 2019arXiv:1901.10995archive 2025-07-28

Adrien Ecoffet, Joost Huizinga, Joel Lehman, Kenneth O. Stanley, Jeff Clune

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, which is the dominant method to improve performance on hard-exploration domains. To address this shortfall, we introduce a new algorithm called Go-Explore. It exploits the following principles: (1) remember previously visited states, (2) first return to a promising state (without exploration), then explore from it, and (3) solve simulated environments through any available means (including by introducing determinism), then robustify via imitation learning. The combined effect of these principles is a dramatic performance improvement on hard-exploration problems. On Montezuma's Revenge, Go-Explore scores a mean of over 43k points, almost 4 times the previous state of the art. Go-Explore can also harness human-provided domain knowledge and, when augmented with it, scores a mean of over 650k points on Montezuma's Revenge. Its max performance of nearly 18 million surpasses the human world record, meeting even the strictest definition of "superhuman" performance. On Pitfall, Go-Explore with domain knowledge is the first algorithm to score above zero. Its mean score of almost 60k points exceeds expert human performance. Because Go-Explore produces high-performing demonstrations automatically and cheaply, it also outperforms imitation learning work where humans provide solution demonstrations. Go-Explore opens up many new research directions into improving it and weaving its insights into current RL algorithms. It may also enable progress on previously unsolvable hard-exploration problems in many domains, especially those that harness a simulator during training (e.g. robotics).

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Code

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Adeikalam/Go-Explore mentioned on GitHub report
Dorozhko-Anton/go-explore mentioned on GitHub report
uber-research/go-explore mentioned on GitHubtf report

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Code Syntology ran Syntology

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1ran · honoured contract
1ran · our draft was wrong
2unverified

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Tasks

Atari GamesImitation LearningMontezuma's RevengeReinforcement Learning

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
Atari Games Atari 2600 Montezuma's Revenge Go-Explore Score 43763 #2 of 50 Archive leaderboard report
Atari Games Atari 2600 Pitfall! Go-Explore Score 102571 #1 of 23 Archive leaderboard report
Atari Games atari game Go-Explore Human World Record Breakthrough 17 #4 of 9 Archive leaderboard report

Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.

Methods

Introduced by this paper: Go-Explore

Go-Explore

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