Papers › Generative Adversarial Networks for Non-Raytraced Global Illumination on Older GPU Hardware

Generative Adversarial Networks for Non-Raytraced Global Illumination on Older GPU Hardware

22 Oct 2021arXiv:2110.12039archive 2025-07-28

Jared Harris-Dewey, Richard Klein

We give an overview of the different rendering methods and we demonstrate that the use of a Generative Adversarial Networks (GAN) for Global Illumination (GI) gives a superior quality rendered image to that of a rasterisations image. We utilise the Pix2Pix architecture and specify the hyper-parameters and methodology used to mimic ray-traced images from a set of input features. We also demonstrate that the GANs quality is comparable to the quality of the ray-traced images, but is able to produce the image, at a fraction of the time.

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Batch NormalizationConcatenated Skip ConnectionConvolutionDropoutPatchGANPix2PixReLUSigmoid Activation

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