Papers › Gaming Tool Preferences in Agentic LLMs

Gaming Tool Preferences in Agentic LLMs

23 May 2025arXiv:2505.18135archive 2025-07-28

Kazem Faghih, Wenxiao Wang, Yize Cheng, Siddhant Bharti, Gaurang Sriramanan, Sriram Balasubramanian, Parsa Hosseini, Soheil Feizi

Large language models (LLMs) can now access a wide range of external tools, thanks to the Model Context Protocol (MCP). This greatly expands their abilities as various agents. However, LLMs rely entirely on the text descriptions of tools to decide which ones to use--a process that is surprisingly fragile. In this work, we expose a vulnerability in prevalent tool/function-calling protocols by investigating a series of edits to tool descriptions, some of which can drastically increase a tool's usage from LLMs when competing with alternatives. Through controlled experiments, we show that tools with properly edited descriptions receive over 10 times more usage from GPT-4.1 and Qwen2.5-7B than tools with original descriptions. We further evaluate how various edits to tool descriptions perform when competing directly with one another and how these trends generalize or differ across a broader set of 10 different models. These phenomenons, while giving developers a powerful way to promote their tools, underscore the need for a more reliable foundation for agentic LLMs to select and utilize tools and resources.

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Absolute Position EncodingsAdamAttentionBPEDense ConnectionsDropoutGPT-4Label SmoothingLayer NormalizationLinear LayerMulti-Head AttentionPosition-Wise Feed-Forward LayerResidual ConnectionSETSoftmaxTransformer

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