Papers › GamePad: A Learning Environment for Theorem Proving

GamePad: A Learning Environment for Theorem Proving

2 Jun 2018ICLR 2019 5arXiv:1806.00608archive 2025-07-28

Daniel Huang, Prafulla Dhariwal, Dawn Song, Ilya Sutskever

In this paper, we introduce a system called GamePad that can be used to explore the application of machine learning methods to theorem proving in the Coq proof assistant. Interactive theorem provers such as Coq enable users to construct machine-checkable proofs in a step-by-step manner. Hence, they provide an opportunity to explore theorem proving with human supervision. We use GamePad to synthesize proofs for a simple algebraic rewrite problem and train baseline models for a formalization of the Feit-Thompson theorem. We address position evaluation (i.e., predict the number of proof steps left) and tactic prediction (i.e., predict the next proof step) tasks, which arise naturally in tactic-based theorem proving.

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load_tactr_stats ml4tp/gamepad/gamepad/exp_tactr_stats.py official repository unverified Apache-2.0 (permissive) · ebe42ade6a0004d2 · report
merge_hist ml4tp/gamepad/gamepad/lib/myutil.py official repository unverified Apache-2.0 (permissive) · f851c0e141f110e6 · report
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Automated Theorem Proving

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