Papers › FSMI: Fast computation of Shannon Mutual Information for information-theoretic mapping

FSMI: Fast computation of Shannon Mutual Information for information-theoretic mapping

6 May 2019arXiv:1905.02238links table onlyarchive 2025-07-28

Zhengdong Zhang, Trevor Henderson, Sertac Karaman, Vivienne Sze

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Exploration tasks are embedded in many robotics applications, such as search and rescue and space exploration. Information-based exploration algorithms aim to find the most informative trajectories by maximizing an information-theoretic metric, such as the mutual information between the map and potential future measurements. Unfortunately, most existing information-based exploration algorithms are plagued by the computational difficulty of evaluating the Shannon mutual information metric. In this paper, we consider the fundamental problem of evaluating Shannon mutual information between the map and a range measurement. First, we consider 2D environments. We propose a novel algorithm, called the Fast Shannon Mutual Information (FSMI). The key insight behind the algorithm is that a certain integral can be computed analytically, leading to substantial computational savings. Second, we consider 3D environments, represented by efficient data structures, e.g., an OctoMap, such that the measurements are compressed by Run-Length Encoding (RLE). We propose a novel algorithm, called FSMI-RLE, that efficiently evaluates the Shannon mutual information when the measurements are compressed using RLE. For both the FSMI and the FSMI-RLE, we also propose variants that make different assumptions on the sensor noise distribution for the purpose of further computational savings. We evaluate the proposed algorithms in extensive experiments. In particular, we show that the proposed algorithms outperform existing algorithms that compute Shannon mutual information as well as other algorithms that compute the Cauchy-Schwarz Quadratic mutual information (CSQMI). In addition, we demonstrate the computation of Shannon mutual information on a 3D map for the first time.

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