Papers › Frog Soup: Zero-Shot, In-Context, and Sample-Efficient Frogger Agents

Frog Soup: Zero-Shot, In-Context, and Sample-Efficient Frogger Agents

6 May 2025arXiv:2505.03947archive 2025-07-28

Xiang Li, Yiyang Hao, Doug Fulop

One of the primary aspirations in reinforcement learning research is developing general-purpose agents capable of rapidly adapting to and mastering novel tasks. While RL gaming agents have mastered many Atari games, they remain slow and costly to train for each game. In this work, we demonstrate that latest reasoning LLMs with out-of-domain RL post-training can play a challenging Atari game called Frogger under a zero-shot setting. We then investigate the effect of in-context learning and the amount of reasoning effort on LLM performance. Lastly, we demonstrate a way to bootstrap traditional RL method with LLM demonstrations, which significantly improves their performance and sample efficiency. Our implementation is open sourced at https://github.com/AlienKevin/frogger.

PaperPDFCode

Code

alienkevin/frogger officialmentioned in paper report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Atari GamesIn-Context Learning

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections