Papers › Faster GPU-based convolutional gridding via thread coarsening

Faster GPU-based convolutional gridding via thread coarsening

23 May 2016arXiv:1605.07023links table onlyarchive 2025-07-28

Bruce Merry

The archive published only this paper's code-link row. Authors, date and abstract are from arXiv's metadata (CC0), read from the Kaggle arXiv metadata snapshot of 2026-09-12 where its title matched the archive's; the title is the archive's.

Convolutional gridding is a processor-intensive step in interferometric imaging. While it is possible to use graphics processing units (GPUs) to accelerate this operation, existing methods use only a fraction of the available flops. We apply thread coarsening to improve the efficiency of an existing algorithm, and observe performance gains of up to 3.2× for single-polarization gridding and 1.9× for quad-polarization gridding on a GeForce GTX 980, and smaller but still significant gains on a Radeon R9 290X.

PaperPDFCode

Code

ska-sa/thread-coarsening-grid-data officialmentioned in papermentioned on GitHub report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections