Papers › Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models

Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models

21 Mar 2024arXiv:2403.15498archive 2025-07-28

Adam Karvonen

Language models have shown unprecedented capabilities, sparking debate over the source of their performance. Is it merely the outcome of learning syntactic patterns and surface level statistics, or do they extract semantics and a world model from the text? Prior work by Li et al. investigated this by training a GPT model on synthetic, randomly generated Othello games and found that the model learned an internal representation of the board state. We extend this work into the more complex domain of chess, training on real games and investigating our model's internal representations using linear probes and contrastive activations. The model is given no a priori knowledge of the game and is solely trained on next character prediction, yet we find evidence of internal representations of board state. We validate these internal representations by using them to make interventions on the model's activations and edit its internal board state. Unlike Li et al's prior synthetic dataset approach, our analysis finds that the model also learns to estimate latent variables like player skill to better predict the next character. We derive a player skill vector and add it to the model, improving the model's win rate by up to 2.6 times.

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board_state_to_RRC adamkarvonen/chess_llm_interpretability/othello_utils.py official repository ran MIT (permissive) · 454b30168edfa3e2 · report
initialize_output_tracker adamkarvonen/chess_llm_interpretability/board_state_interventions.py official repository ran MIT (permissive) · 3e75dd405179bd2a · report
permit adamkarvonen/chess_llm_interpretability/othello_engine_utils.py official repository ran fingerprinted MIT (permissive) · 1a0f3a6c603d52ed · report
permit_reverse adamkarvonen/chess_llm_interpretability/othello_engine_utils.py official repository ran fingerprinted MIT (permissive) · 1484fe530bc561e5 · report
to_board_label adamkarvonen/chess_llm_interpretability/othello_engine_utils.py official repository ran fingerprinted MIT (permissive) · 0a2c0f55c57d9f48 · report

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AdamAttentionAttention DropoutBPECosine AnnealingDense ConnectionsDiscriminative Fine-TuningDropoutGPTLayer NormalizationLinear LayerLinear Warmup With Cosine AnnealingMulti-Head AttentionResidual ConnectionSoftmaxWeight Decay

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