Papers › Efficient Deep Reinforcement Learning with Predictive Processing Proximal Policy Optimization

Efficient Deep Reinforcement Learning with Predictive Processing Proximal Policy Optimization

11 Nov 2022arXiv:2211.06236archive 2025-07-28

Burcu Küçükoğlu, Walraaf Borkent, Bodo Rueckauer, Nasir Ahmad, Umut Güçlü, Marcel van Gerven

Advances in reinforcement learning (RL) often rely on massive compute resources and remain notoriously sample inefficient. In contrast, the human brain is able to efficiently learn effective control strategies using limited resources. This raises the question whether insights from neuroscience can be used to improve current RL methods. Predictive processing is a popular theoretical framework which maintains that the human brain is actively seeking to minimize surprise. We show that recurrent neural networks which predict their own sensory states can be leveraged to minimise surprise, yielding substantial gains in cumulative reward. Specifically, we present the Predictive Processing Proximal Policy Optimization (P4O) agent; an actor-critic reinforcement learning agent that applies predictive processing to a recurrent variant of the PPO algorithm by integrating a world model in its hidden state. Even without hyperparameter tuning, P4O significantly outperforms a baseline recurrent variant of the PPO algorithm on multiple Atari games using a single GPU. It also outperforms other state-of-the-art agents given the same wall-clock time and exceeds human gamer performance on multiple games including Seaquest, which is a particularly challenging environment in the Atari domain. Altogether, our work underscores how insights from the field of neuroscience may support the development of more capable and efficient artificial agents.

PaperPDFCode

Code

burcukoglu/p4o-predictiveprocessingppo officialmentioned in paper report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Atari GamesDeep Reinforcement LearningReinforcement LearningReinforcement Learning (RL)reinforcement-learning

1 archive task tag without a task page not shown.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Methods

Entropy RegularizationPPO

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections