Papers › Efficacy of Language Model Self-Play in Non-Zero-Sum Games

Efficacy of Language Model Self-Play in Non-Zero-Sum Games

27 Jun 2024arXiv:2406.18872archive 2025-07-28

Austen Liao, Nicholas Tomlin, Dan Klein

Game-playing agents like AlphaGo have achieved superhuman performance through self-play, which is theoretically guaranteed to yield optimal policies in competitive games. However, most language tasks are partially or fully cooperative, so it is an open question whether techniques like self-play can effectively be used to improve language models. We empirically investigate this question in a negotiation game setting known as Deal or No Deal (DoND). Crucially, the objective in DoND can be modified to produce a fully cooperative game, a strictly competitive one, or anything in between. We finetune language models in self-play over multiple rounds of filtered behavior cloning in DoND for each of these objectives and evaluate them in self-play and in collaboration with humans. We find that language models improve substantially in self-play, achieving 14-17x higher scores in task reward after finetuning. Further, the trained models generalize to both cooperation and competition with humans, scoring 2.5-6x higher than base models. We view these results as an early promising sign for language model self-play in cooperative settings, despite a lack of theoretical guarantees.

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calculateFinalScore nickatomlin/lm-selfplay/utils.py official repository ran MIT (permissive) · 50cf1dd8ad001a02 · report
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parse_game_context nickatomlin/lm-selfplay/analysis.py official repository ran fingerprinted MIT (permissive) · 521481a1b9af58fb · report

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Language ModelingLanguage Modelling

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