Papers › Dota Underlords game is NP-complete

Dota Underlords game is NP-complete

9 Jul 2020arXiv:2007.05020links table onlyarchive 2025-07-28

Alexander A. Ponomarenko, Dmitry V. Sirotkin

The archive published only this paper's code-link row. Authors, date and abstract are from arXiv's metadata (CC0), read from the Kaggle arXiv metadata snapshot of 2026-09-12 where its title matched the archive's; the title is the archive's.

In this paper, we demonstrate how the problem of the optimal team choice in the popular computer game Dota Underlords can be reduced to the problem of linear integer programming. We propose a model and solve it for the real data. We also prove that this problem belongs to the NP-complete class and show that it reduces to the maximum edge weighted clique problem.

PaperPDFCode

Code

aponom84/UnderLords officialmentioned in papermentioned on GitHub report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections