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Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI

4 Nov 2022arXiv:2211.02759archive 2025-07-28

Emily Halina, Matthew Guzdial

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level" of difficulty. To make AI opponents more human-like, we'd ideally like to see multiple different strategies at each level of difficulty, a concept we refer to as "multidimensional" difficulty. In this paper, we introduce a diversity-based deep reinforcement learning approach for generating a set of agents of similar difficulty that utilize diverse strategies. We find this approach outperforms a baseline trained with specialized, human-authored reward functions in both diversity and performance.

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Deep Reinforcement LearningDiversityReinforcement Learning (RL)reinforcement-learning

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