Papers › Creating Hierarchical Dispositions of Needs in an Agent
Creating Hierarchical Dispositions of Needs in an Agent
Tofara Moyo
We present a novel method for learning hierarchical abstractions that prioritize competing objectives, leading to improved global expected rewards. Our approach employs a secondary rewarding agent with multiple scalar outputs, each associated with a distinct level of abstraction. The traditional agent then learns to maximize these outputs in a hierarchical manner, conditioning each level on the maximization of the preceding level. We derive an equation that orders these scalar values and the global reward by priority, inducing a hierarchy of needs that informs goal formation. Experimental results on the Pendulum v1 environment demonstrate superior performance compared to a baseline implementation.We achieved state of the art results.
Code
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Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| OpenAI Gym | Pendulum-v1 | TLA with Hierarchical Reward Functions | Action Repetition | .8073 | #1 of 2 | Archive leaderboard | report |
| OpenAI Gym | Pendulum-v1 | TLA with Hierarchical Reward Functions | Average Decisions | 38.6 | #1 of 2 | Archive leaderboard | report |
| OpenAI Gym | Pendulum-v1 | TLA with Hierarchical Reward Functions | Mean Reward | -125.02 | #1 of 2 | Archive leaderboard | report |
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