Papers › Computing Treewidth on the GPU

Computing Treewidth on the GPU

28 Sep 2017arXiv:1709.09990links table onlyarchive 2025-07-28

Tom C. van der Zanden, Hans L. Bodlaender

The archive published only this paper's code-link row. Authors, date and abstract are from arXiv's metadata (CC0), read from the Kaggle arXiv metadata snapshot of 2026-09-12 where its title matched the archive's; the title is the archive's.

We present a parallel algorithm for computing the treewidth of a graph on a GPU. We implement this algorithm in OpenCL, and experimentally evaluate its performance. Our algorithm is based on an O^*(2ⁿ)-time algorithm that explores the elimination orderings of the graph using a Held-Karp like dynamic programming approach. We use Bloom filters to detect duplicate solutions. GPU programming presents unique challenges and constraints, such as constraints on the use of memory and the need to limit branch divergence. We experiment with various optimizations to see if it is possible to work around these issues. We achieve a very large speed up (up to 77×) compared to running the same algorithm on the CPU.

PaperPDFCode

Code

TomvdZanden/GPGPU-Treewidth officialmentioned in paper report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections