Papers › Computing Non-Obtuse Triangulations with Few Steiner Points

Computing Non-Obtuse Triangulations with Few Steiner Points

29 May 2025arXiv:2505.23375links table onlyarchive 2025-07-28

Mikkel Abrahamsen, Florestan Brunck, Jacobus Conradi, Benedikt Kolbe, André Nusser

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We present the winning implementation of the Seventh Computational Geometry Challenge (CG:SHOP 2025). The task in this challenge was to find non-obtuse triangulations for given planar regions, respecting a given set of constraints consisting of extra vertices and edges that must be part of the triangulation. The goal was to minimize the number of introduced Steiner points. Our approach is to maintain a constrained Delaunay triangulation, for which we repeatedly remove, relocate, or add Steiner points. We use local search to choose the action that improves the triangulation the most, until the resulting triangulation is non-obtuse.

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